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Spring cleaning vs scrap everything
Spring cleaning vs scrap everything








  1. SPRING CLEANING VS SCRAP EVERYTHING MOD
  2. SPRING CLEANING VS SCRAP EVERYTHING MODS

❗ Any items left on the corpses will be deleted. There is a difference between interior and exterior cells, while exterior cells are less fragile than interior cells. To say the game will brake because these objects are touched is not correct, but the chance it will, does increase. As soon as the TimeStamp for such an object has changed, stuttering, FPS drops, Portals, distortion, etc. All the PreCombined objects are stored in the Cell records and are attached to the TimeStamp. When these objects are touched in any way, overridden by another object, just copying the record to another plugin/mod already cause the cell/worldspace the object is attached to, become unstable. Precombined objects are used to increase performance and load and make the game stable to some point.

spring cleaning vs scrap everything

Static objects are almost exclusively Precombined objects and marked in a Cell/Worldspace category. Even Horizons Scrap Cleanup Station does touch PreCombined content! Its visible when checking the FormList records via FO4Edit. Many objects are PreCombined, PreVisibility objects and may cause serious performance problems over time when using scrapall and/or scrapping mods. Always save first in case you find something missing you wanted. If you want empty ground use "Scrapall" in console but any place to close like Sanctuary Hills and Red Rocket you can remove stuff from both by mistake.

spring cleaning vs scrap everything

Thats why in game Zaw can hide things then you can later get them back. When you delete an object with anything but "Scrapall" command (Console) it will come back if you remove what did it. Zaw adds safe guards to preventing the wrong things being scraped but "Scrap Everything" will ignore this and remove it anyway.

SPRING CLEANING VS SCRAP EVERYTHING MOD

The "Scrap Everything" mod will frag your game because if you remove it everything will come back also it will scrap stuff you don't want to scrap. There's a big difference between "Scrap Everything " and "Scrapall". Objects suchs as, roads, sidewalks, foundations, buildings, etc. Patches were specifically tailored for Horizon's purpose to be able to clean up settlements without the fear of accidentally deleting objects that probably shouldn't be deleted. Since Horizon 1.7.0:38, Scrap Everything is not required anymore. In early versions 1.2.0:129 of Horizon, Scrap Everything (SE) was supported and almost required. This will end up hitting performance later in the game, potentially rendering the settlement useless.

spring cleaning vs scrap everything

If you scrap or delete content that was part of PreCombined meshes, then all the related content in the cell will be loaded as separate NIF-files again. By scrapping precombined meshes (navmeshes) the game is forced to re-render in real-time thus performance suffers especially with increased game progress. ❗ scrapall is not recommended! Its known for destroying settler navigation points ( Precombined Meshes) and scrap objects outside of a settlement. Wild Plants, that weren't in vanilla scrap recipes, will give their appropriate item when scrapped.

spring cleaning vs scrap everything

  • The amount of Wood that many types of trees give is reduced, mainly because the player can scrap so many trees.
  • Shrubs, leaves, and vines no longer give any scrap.
  • Obviously in some cases some objects leftover will be floating in the air. Not all scrap yields are exactly the same as manually scrapping, but its close enough that it won't matter. The cleanup process has a limited range, so in really large settlements the station may be moved to another place to scrap more objects. Objects that are purposely not scrapped: Containers, Activators, Prefab Buildings (usually), objects that give complex scrap outputs. Not all objects in settlements will be removed ( on purpose) and thus leave no broken Navmesh behind. This is not supposed to be as thorough as scrapall console command works.

    SPRING CLEANING VS SCRAP EVERYTHING MODS

    Instead of using scrapall console command or various settlement scrapping mods and break pre-combined meshes and causing the game to lag at some point in the game, the "Scrap Cleanup Station" allows to cleanup and manage scrap in a settlement without destroying pre-combined meshes.

  • 3.5 Remove All Invisible Markers and Effects.









  • Spring cleaning vs scrap everything